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These are the tests of a footprint rig I made for a project with a lot of snow in it.

[vimeo http://vimeo.com/41325594 w=500]

The system was based on emission into projected fluid textures, then these texture were used as displacement for the snow shaders.

Just layout the handles on the terrain at the character’s path, click export and add the displacement to your surface shaders.

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