These are a couple of shots I did for a friend’s ambitious shortfilm. My role was to turn a standard character into a volumetric one, without losing its features and animation.
By that time I discovered Peter Shipkov’s Soup plugin, a tool that makes Maya more procedural. It allowed me to do volume scattering, transfer texture colors to fluid emission and separate the simulation into 2 different stages using wavelet turbulence.
Thanks to Peter for developing this wonderful tool… http://www.soup-dev.com/