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These are a couple of shots I did for a friend’s ambitious shortfilm. My role was to turn a standard character into a volumetric one, without losing its features and animation.

By that time I discovered Peter Shipkov’s Soup plugin, a tool that makes Maya more procedural. It allowed me to do volume scattering, transfer texture colors to fluid emission and separate the simulation into 2 different stages using wavelet turbulence.

Thanks to Peter for developing this wonderful tool… http://www.soup-dev.com/

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