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A few years ago… I did an electric rays setup for an animated film. Since then I’ve been thinking how to make it more generic, so it could become an automatic tool. Sadly, I always found that it would be heavy and slow, and would require hundreds of code lines in the platform I was using, Maya.

With Houdini I was able to retake it from scratch.

The new approach is modular and takes advantage of the visual programming from VOPs.

You can find the Asset Library here.


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