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Tag Archives: tool

Tool designed to ease the way an animation set is filled up with objects, the idea is to paint them as if the terrain were a white sheet of paper.

Select the ground object and choose between several props (foliage in this case) to paint. The tool retains the strokes to set props scale, randomnes and density per surface area.

Finally you can choose to export the end result to frozen geometry.

[vimeo http://vimeo.com/42739282 w=500]

Everything in this picture was painted, even the trees.

Point scattering, attributes and expressions, beside python code under the cover this time.

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